<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Save-Editor on Herman</title><link>https://hermanity.dev/tags/save-editor/</link><description>Recent content in Save-Editor on Herman</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 04 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://hermanity.dev/tags/save-editor/index.xml" rel="self" type="application/rss+xml"/><item><title>pokesave-cathode</title><link>https://hermanity.dev/projects/pokesave-cathode/</link><pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate><guid>https://hermanity.dev/projects/pokesave-cathode/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;A native save editor for the &lt;a href="https://hermanity.dev/projects/pokemon-cathode/"&gt;Pokémon Cathode&lt;/a&gt; romhack. Built on Tauri 2 (Rust backend + system webview frontend) so the binary is small, fast, and feels native on every OS. The save parser is &lt;strong&gt;clean-room&lt;/strong&gt;, sourced from the romhack&amp;rsquo;s own headers and data files — no vendored dependencies on Emerald libraries that don&amp;rsquo;t know about Cathode&amp;rsquo;s custom flag block, custom moves, custom maps, or custom trainers.&lt;/p&gt;
&lt;h2 id="what-it-does"&gt;What it does&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Open any &lt;code&gt;.sav&lt;/code&gt; written by a Pokémon Cathode playthrough on real hardware or in an emulator&lt;/li&gt;
&lt;li&gt;Edit your party, PC boxes, items, money, trainer card, Pokédex, event flags, badges, time played&lt;/li&gt;
&lt;li&gt;Edit Cathode-specific state: Cathode flag block (0x4A0–0x4BF), &lt;code&gt;MOVE_METEOR_MIND&lt;/code&gt; availability, &lt;code&gt;TRAINER_VEX&lt;/code&gt; defeat, custom maps unlocked, custom items&lt;/li&gt;
&lt;li&gt;Validate the save (checksum + sector signature + slot counter) on open and on every save&lt;/li&gt;
&lt;li&gt;Round-trip safe: editor edits don&amp;rsquo;t introduce drift; checksum and slot counter are recomputed correctly so the game reads the save as native&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="why-a-dedicated-editor"&gt;Why a dedicated editor&lt;/h2&gt;
&lt;p&gt;The romhack introduces a Cathode flag block at offsets 0x4A0–0x4BF and several custom items / moves / trainers that the vanilla Emerald save libraries don&amp;rsquo;t understand. Reusing a vanilla save editor would silently corrupt or silently drop the Cathode-specific state. This editor&amp;rsquo;s parser is sourced directly from the romhack&amp;rsquo;s headers, so it knows about every field that matters to a Cathode playthrough.&lt;/p&gt;</description></item></channel></rss>