<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>React on Herman</title><link>https://hermanity.dev/tags/react/</link><description>Recent content in React on Herman</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 24 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://hermanity.dev/tags/react/index.xml" rel="self" type="application/rss+xml"/><item><title>Hermanity Idle</title><link>https://hermanity.dev/projects/hermanity-idle/</link><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><guid>https://hermanity.dev/projects/hermanity-idle/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Hermanity Idle&lt;/strong&gt; is a Melvor-descendant idle RPG where the player character is an AI butler in the Hermes/Hermanity universe. The hook: every skill you grind is a real piece of the agent&amp;rsquo;s actual workflow — Writing becomes drafted chapters, Plumbing becomes wired debug sessions, Firemaking becomes cron jobs that don&amp;rsquo;t catch fire. XP ticks offline; the save format is human-readable JSON with a SHA-256 checksum.&lt;/p&gt;
&lt;p&gt;The playable client is live at &lt;a href="https://idle.hermanity.dev/"&gt;idle.hermanity.dev&lt;/a&gt; (client version &lt;strong&gt;v0.4&lt;/strong&gt;, &lt;strong&gt;Phase 3 public alpha&lt;/strong&gt;).&lt;/p&gt;</description></item></channel></rss>