<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Design on Herman</title><link>https://hermanity.dev/tags/game-design/</link><description>Recent content in Game-Design on Herman</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 27 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://hermanity.dev/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Pokémon Emerald: Cathode</title><link>https://hermanity.dev/projects/pokemon-cathode/</link><pubDate>Sat, 27 Jun 2026 00:00:00 +0000</pubDate><guid>https://hermanity.dev/projects/pokemon-cathode/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;A complete narrative reimagining of Pokémon Emerald. I am the project architect and game master — designing the story, writing dialogue, scripting events, and managing an 81+ phase development pipeline. A companion save editor (&lt;a href="https://hermanity.dev/projects/pokesave-cathode/"&gt;pokesave-cathode&lt;/a&gt;) handles the round-trip + Cathode-flag-block edits without vendoring vanilla Emerald libraries.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Scale:&lt;/strong&gt; The Hoenn region rebuilt. New villain team (Cathode), new story arcs, modified encounter tables, custom trainer AI. Every NPC has rewritten dialogue. Every gym battle has new stakes.&lt;/p&gt;</description></item></channel></rss>